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We talk about how stupidly difficult Snake Rattle N Roll was, why we loved it anyway, he tells me about the final boss (as I've never got there before), and yes, we tell a couple stories about fighting as kids. My brother Josh and I used to play this all the time as kids, so this felt like the perfect episode for him to make his RTG debut. And if that didn't convince you? You also get to fight toilet seats. If you've never played it, you control a snake and you have to climb a mountain and eat pieces of yourself without getting stepped on or blown up, and the whole game is in an isometric view and features some of the toughest platforming on the NES. And it's about damned time it got its own episode of RTG. But for my money, it's one of the best, most creative games on the NES. And if you didn't play it as a kid, you probably won't like it now. A cult classic? A hidden gem? I think people that grew up with it, love it.
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For more on what the critics say as well as more information on Returnal, check out our original news coverage.I don't know how to describe Snake Rattle N Roll. Nevertheless, almost everyone agrees that it’s a title that definitely has a spot in your PS5 library. Many critics had a hard time with how difficult the game is and how unforgiving its save system is and some called the game somewhat grindy and repetitive toward the tail end of the experience. Over on Metacritic, a popular review aggregator, the game debuted with a score of 86 with many reviews praising the excellent Dual Sense implementation, the amazing visuals, and great integration of rouge-like structure with a meaningful story. Many say that it’s the first true next-gen game on the PlayStation 5 that isn’t a remake or a remaster.
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The game itself tells the story of Selene, who must fight for her survival after she finds herself stranded on an alien planet. “Rouge-like”, “bullet-hell”, “third-person”, “story-driven”, “alien-inspired” can all be used to describe what exactly the sci-fi PS5 title Returnal is.
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Returnal successfully combines numerous genres to great success To find out what else Neil Druckmann had to say about Naughty Dog and the potential future of the TLOU franchise, check out our original news coverage. Nothing is solidified yet and Naughty Dog keeps exploring new ideas that could either become the next Last of Us or something completely new. This creates expectations that need to be met in order to appeal to long-time fans which can be limiting for a developer who wants to try out new and bold things. However, Druckmann did share some concerns in making the third game in the franchise as there’s clearly a pattern of what The Last of Us is as a game. He will continue to flesh out the story as Sony will definitely want to keep the ball rolling. In a recent Script Apart podcast, the creative director of both Last of Us entries and co-president of Naughty Dog – Neil Druckmann revealed that The Last of Us Part 3 has a rough story outline written but nothing that’s development-worthy yet. The Last of Us: Part II was a smashing success both commercially and critically so it’s no wonder that Part III is in the works at least in some shape or form. Part III is having its rough outline fleshed out
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